Street Fighter 6 Chun-Li Moveset Guide: Full move list, frame data, and more
Publish date: 2024-08-26
Recommended VideosStreet Fighter 6 allows players to play as their favorite characters from the franchise, battling against others worldwide in a classic fighting game. For those who prefer to use Chun-Li, there are multiple moves and combinations you will want to use as this character when facing off against an opponent. This guide covers Chun-Li’s moveset in Street Fighter 6 and associated frame data.
All Chun-Li’s moves in Street Fighter 6
These are all the listed attacks and combos you can use while playing Chun-Li.
Special Moves
- Hundred Lightning Kicks: No stance + Special Move (14 Frames start-up, 56 Frames total)
- Lightning Kick Barrage: Use after Hundred Lighting Kicks (Click the Special Move again)
- Tensho Kicks: Move Forward + Special Move (9 Frame start-up, 81 Frames total)
- Kikoken: Move backward + Special Move
- Hazanshu: Move downward + Special Move (26 Frame start-up, 45 Frames total)
- Aerial Hundred Lighting Kicks: Special Move (while jumping in the air) (8 Frames start-up, 45 Frames total)
Super Arts
- Kikosho: Neutral Stance or Move forward + Special Move + Heavy Attack (7 Frames start-up, 94 Frames total)
- Aerial Kikosho: Special Move + Heavy Attack (while jumping in the air) (7 Frames start-up, 100 Frames total)
- Hoyoku-sen: Move backward + Special Move + Heavy Attack (11 Frames start-up, 144 Frames total)
- Soten Ranka: Move downward + Special Move + Heavy Attack (8 Frames start-up, 79 Frames total)
Unique Attacks
- Yoso Kick: Move downward + Medium Attack (while jumping in the air, and can be down three times) (3 Frames start-up, 42 Frames total)
- Water Lotus Fist: Move downward right + Heavy Attack (21 Frames start-up, 38 Frames total)
- Yokusen Kick: Move forward + Heavy Attack (16 Frames start-up, 40 Frames total)
- Wall Jump: Move upward right (while jumping in the air, next to a wall)
Throws
- Koshuto: Neutral stance or Move Forward + Light Attack + Medium Attack (5 Frames start-up, 120 Frames total)
- Taiji Fan: Move backward + Light Attack + Medium Attack (5 Frames start-up, 110 Frames total)
- Ryuseiraku: Light Attack + Medium Attack (while jumping in the air, while next to an opponent)
Common Moves
- Drive Impact: Hosen Kick – Perform a Drive Impact (26 Frames start-up, 62 Frames total)
- Drive Reversal: Hoyoku Kick – Move Forward + Drive Impact (perform while blocking or performing a parry)
- Drive Parry: Parry an attack when being attacked by an opponent
- Parry Drive Rush: Move Forward + Move Forward
- Cancel Drive Rush: Move Forward + Move Forward (while connecting with a special cancelable move)
Assisted Combos
- Assisted Combo 1: Hold down the auto button + Light Attack + Light Attack
- Assisted Combo 2: Hold down the auto button + Medium Attack + Medium Attack + Medium Attack + Medium Attack
- Assisted Combo 3: Hold down the auto button + Heavy Attack + Heavy Attack + Heavy Attack
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Zack Palm
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